The 3 Primary Principles of Online Game Design

Online game design is the art of applying aesthetics and constraints that focus the player’s energies and efforts while gaming. It involves the creation of compelling stories, characters, and goals that enhances interactions with other users. This being the case, a game designer needs to understand how to apply ideas into various aspects of game design. However, you don’t need a game design degree to be a professional. The only skill required is a constant appetite to study new skills and being creative.

One of the biggest issues in game design is formulating adequate controls that fit the game and that enhances the user experience. Fortunately, several online game design principles can be used to increase the chances of online gaming.  Discussed below are the most important three.

        Designing a Valid Reward And Scoring System.

Offering rewards encourages a player to keep playing more passionately and enthusiastically. Without the scores, there would be no acknowledgment that the player did better, which means less motivation for playing. Highlighted below are some general rules for creating an efficient reward system;

  • A player should be rewarded for completing tedious tasks rather than the interesting ones.
  • The reward should be based on performance but not completion.
  • A player should be allowed to gain points if only he attains a certain standard but should lose the points if he fails to attain the standard.

Along with this aspect is designing an effective scoring system to hook players in the game experience. Scoring typically defines how well or poorly the player makes progress in the game. This can be in the form of points, dollars earned, or resources accumulated. It is worth noting that both rewards and scoring elements should correlate to what you want people to learn and the feedback that you want.

        Easy To Learn And Fun To Master

Basically, a more accessible game will often make the player bored. On the other hand, if it is too tricky, the player will grow tired. An excellent way to strike this balance is by having the player dominate their way through the gameplay. Usually, the onboarding should be more comfortable for players to have a firm grip on the basics. This means a player can enjoy the game without studying a rulebook or taking some courses beforehand.

However, the player should feel varying spikes of non-problematic challenges regardless of the level he is playing. Unfortunately, too much overwhelming could end up the player feel intimidated and leaving them to feel like a loser. Games that adopt an easier and fun strategy are more likely to inspire players to seek mastery over the game. Nevertheless, not every game has to follow this principle but the game designer should ensure the game is fit to the players of all kinds.

Besides, they ought to consider the isolation principle of Introducing players to new challenges. It states that players should be Introduce to enemies and obstacles in controlled environments.  This often prepares them to face danger by learning how to handle them in comfort.

        Build Around a Core Game Mechanic

Core game mechanics aid in providing interacting rules for players. For instance, a platforming game is characterized by jumping while a racing game is described by driving. Therefore, the best games should have a smooth and robust core mechanic that is easy to grasp.

The most effective games have complementing layers that can be tested by examining how they affect each other. For example, some games may need the player to remove enemies by jumping to progress through certain levels. If the layers don’t have this kind of feature, the designer may want to reconsider the design!

One of the effective approaches to understanding the core game mechanic is by analyzing other games. More profound research will make you realize the critical gameplay for building the big-budget titles. If a core game mechanic is annoying, the players will find the game boring, and thus the design will have failed.

Sometimes the core game mechanics can be obtained by an unusual combination of layers, such as pairing the shooting core mechanic with solving puzzles. If the designer focuses on one fun idea, he is likely to combine many fresh ideas that won’t work well.

There are a plethora of game design principles to create user-friendly games. Even so, the three discussed aspects are of the utmost concern to every designer aiming to craft a satisfying game experience. One of the significant advantages of online game designing is the opportunity to put your creativity in action.

Kimberly Atwood’s books have received starred reviews in Publishers Weekly, Library Journal, and Booklist. Kimberly lives in the Rocky Mountains with her husband, an exceptionally perfect dog, and an attack cat. Before she started writing historical research, Kimberly got a graduate degree in theoretical physical chemistry from Ohio State University. After that, just to shake things up, she went to law school at the University of London and graduated summa cum laude. Then she did a handful of clerkships with some really important people who are way too dignified to be named here. She was a law professor for a while. She now writes full-time.

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